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Patch Notes / v12.3 - Attach Tool, Server Browser & Search Improvements, and much more!
April 2, 2020, 7:55 pm

Hey everyone, hope you are all doing ok in these crazy times! We have another great update for you guys today that adds a brand new tool called Attach which lets you stick objects together. We also have a much needed performance optimization on the server browser due to all the new players joining us! Welcome everyone new hope you all our enjoying the game! We have a ton more below in the full patch notes.

Attach Tool

  • The new tool is used for combining objects into a single object.
  • This attach is in a parent child relationship where one object is the owner of the other.
  • Want to add modular pieces to your figures? This is the perfect tool.
  • You might be thinking this sounds like the old joint tool but this lets you merge objects and even put them in and out of bags.
  • This is also much more performant compared to the old joint tool because it's just one object with multiple visuals combined.

Combine Tools

  • Includes the Attach, Fixed Joint (old joint tool), Hinge Joint, and Springs Joint tools.
  • Exposes the Hinge Joint and Spring Joint tools without being hidden in a menu.
  • Hinge joints are just like a door, but they can even have motors!
  • Springs joints are just like sound objects are connect with a spring.
  • All joint properties can be configured in the right click contextual menu -> Joints.

Server Browser

  • Improved Server Browser performance.
  • Server Browser window is now resizable.
  • Server Browser search text is now persistent.
  • Server Browser search now looks in country codes if you use square brackets, i.e. [GB]
  • Fixed some search bugs in Server Browser (also, see below).

Search

Search inputs are now more powerful (applies to Server Browser and in-game Search dialog).

  • Ignores case and inflections: A and รƒยก will both be found by a.
  • Will filter to entries which match all space-separated words in search.
  • Use comma to add another set of words.
  • Start a word with - to negate it, removing any entries which it matches.
  • Negation only applies to the set of words it is grouped with.
  • A set of words which are all negated will apply to every set of words.
Example: gloom -fantasy, scythe, -casual will find any servers with "gloom" (but not "fantasy") or "scythe", so long as they do not contain "casual".

Spectator View

  • Fixed alt-zoomed objects not displaying on spectator view.
  • Fixed objects in hidden zones showing when view restricted.
  • Spectator Zoom may appear at cursor or at a fixed position.
  • Spectator Zoom may be restricted.
  • See System Console section for details.

VR

  • Changed Wall Mode to Tilt Mode, and added Tilt Angle setting.

General

Special thanks to modzero for helping us track down a security vulnerability that we hotfixed.

  • Added Drag Selectable toggle to components: when disabled the object will not be included in a drag selection (unless SHIFT held).
  • Alt-zoomed books (i.e. PDFs) may now be page-turned with the mouse wheel.
  • Split Zoom Toggle key binding into Zoom Toggle and Pan actions.
  • Alt-Zoom may now be fixed in place on the screen instead of following pointer (see System Console section below)
  • Made collapsed context menus more obvious.
  • Added entry in Misc settings to set size of collapsed menus.
  • Objects which can go in hand will be drawable by hitting 1 on them, like cards etc. Can be disabled in Misc settings.
  • Fixed context menus being stuck.
  • Fixed turn indicator not displaying.
  • Fixed scaling on custom figurine colliders.
  • Fixed BBCode showing up in steam/discord rich presence.
  • Fixed some UI theming issues.

Lua

UI Fixed a bunch of bad interactions between 2D XML UI, 3D XML UI, the normal UI, and invisible objects. Everything should now behave as you would expect.

Object values

Allows objects to behave similarly to poker chips: when set, the object will display its value when hovered over, and if multiple objects which share a flag are selected the total value will be displayed.
object.value - integer value of object.
object.value_flags - flags for object values.

Book objects (e.g. PDFs)

book.page_offset - Offset virtual book numbers are from numbers rendered on pages.
book.getPage(offsetPageNumbering = false) - Get current page. If offsetPageNumber is true then factor in the page_offset.
setPage(page, offsetPageNumbering = false) - Set current page.
setHighlight(x1, y1, x2, y2) - Set highlight box on current page.
clearHighlight() - Clear highlight.

Browser objects (e.g. Tablet)

browser.url - URL which currently wants to display.
browser.pixel_width - The pixel width the browser is virtually rendering to.

Attach Tool To go along with the new Attach tool there is new Object functions available to create these bindings in script.

object.addChild(Object) - The Object supplied as param is destroyed and becomes a dummy Object child.
object.removeChild(index) - Use getChildren to find out the index property.
object.removeChildren() - Detaches the children of this Object.
object.destroyChildren() - Destroys the children objects without detaching them.
object.getChildren() - Returns a table in the same format as getObjects() for containers.

Grid Global Class Grid options menu is now available to scripting as Grid.show_lines = true

int type
bool show_lines
Color color
float opacity
bool thick_lines
float offsetX
float offsetY
float sizeX
float sizeY

Misc

object.drag_selectable - Drag Selectable toggle of object.
object.getSelectingPlayers() - Returns table of players currently selecting the object.
object.addToPlayerSelection(player_color) - Add object to player's selection.
object.removeFromPlayerSelection(player_color) - Remove object from player's selection.
player.clearSelectedObjects() - Clears a player's current selection.

Fixes: Fixed log not outputing to external API.

System Console

cam_load, cam_load_zero, cam_save, cam_save_zero - Load and save camera positions.
dev_autoconfirm_browser_url_change - Disables browser page load confirmation. Use with caution!
hand_component_hotkey_draw - Controls whether objects which can go in hands will respond to the draw 1 hotkey.
load & save - Load and save games.
spectator_restrict_zoom - Restrict view of spectator zoom if object should be hidden to spectators.
spectator_show_zoom - Display alt-zoom in spectator window.
spectator_zoom_follows_pointer - Alt-zoom aopears at pointer position in spectator window.
spectator_zoom_position - Position on spectator window alt-zoom appears if above is turned off.
ui_context_menus_collapsed_height - Height of collapsed context menus.
ui_games_window - Visibiliy of Games window.
ui_server_browser_search - search text in Server Browser.
ui_server_browser_window - Visibility of Server Browser window.
zoom_position - Position on screen to display alt-zoom if above is disabled.
zoom_follows_pointer - Alt-zoom follows mouse pointer.
vr_tilt_mode, vr_tilt_angle - VR Tilt Mode toggle, and angle setting.
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