January 8, 2026, 11:27 am

It's been a week since we announced the Tabletop Simulator 2.0 Roadmap and we're hitting the ground running with with Part 1 of our Network Security Overhaul.

We know there have been questions and concerns raised by the community following the roadmap announcement. Please know that we are listening and have more information to address your feedback in a more direct manner coming soon.

For now our primary focus is action and getting tangible changes rolled out. This release centers on network hardening - a major re-write of our internal networking implementation to patch critical exploits and prevent malicious users from tampering with the game.

While this update stabilizes our current infrastructure we are working on Part 2 of the overhaul - Migrating the game to use the new Steam Networking API.

Alongside the security hardening we have made sure to issue game bans the users who were abusing the exploits by attacking servers and the server browser.

Thank you to everyone who participated in the Public Betas to help us test these critical infrastructure changes!

Network Hardening & Security

  • Major Network Stack Rewrite: Overhauled the networking system to greatly improve security and stability.
  • Exploit Fixes: Patched multiple exploits, including potential "while loop" crashes caused by malicious packets.
  • RPC & Sync Validation: Added new validation checks to block malicious users (who are not registered correctly) from sending invalid Remote Procedure Calls (RPCs) or Syncs.
  • Packet Routing: Fixed issues where packets were still being routed to clients even if the call was invalid.
  • Traffic Limiting: Network calls are now strictly limited to specific destinations (Server or Client) to prevent unauthorized cross-communication.
  • P2P Logging: Added system logging messages when connecting via P2P. This will now display the Steam ID of users you connect to, allowing for easier reporting or blocking of malicious users.
  • Cross-Platform ID: Internal network IDs are now more robust, reducing connection issues between different platforms.

Search Revamp

  • System Overhaul: The Search system has been revamped to work much better and with the improved network security standards.
  • Hotseat Fix: Fixed an issue where Search was not working correctly in Hotseat mode.
  • Order Alerts: Added a chat notification when a player changes the order of a deck or bag in the search menu.

General Fixes & Improvements

  • Pastebin: Fixed the Pastebin URL converter to correctly handle both http and https links.
  • Host Migration: Updated host migration to provide clearer notifications to players about what is happening during the process.

Public Beta Fixes

  • Music Player: Fixed a network issue regarding the "ready check" when clients first connect to a game with active music.
  • Player Colors:
    • Fixed "player color change" messages not working correctly for clients.
    • Fixed an issue where choosing the color 'Grey' was not notifying the chat.
  • Physics Settings: Fixed an issue where physics settings were not editable by non-admins.
  • RPC Duplication: Fixed an issue where clients were doubling up on RPCs, causing duplications in actions (e.g., measuring movement).
  • Chat Blocking: Fixed an issue where chat messages were not being correctly blocked by Lua on client-side scripts.

We want to extend a huge thank you to our community for your continued support and feedback. All of us at Berserk Games are incredibly excited to tackle the challenges ahead and bring the rest of the roadmap to life!